Each player takes a single card, and the player with the highest card deals first. The dealer then deals three cards at a time clockwise, beginning to their left, until each player has six cards. After each hand, the deal passes to the left.
Bidding:
The player on the dealer’s left bids first, and each proceeding player can either bid or pass. Players can bid two, three, or four and every bid that follows must be higher than the previous except for the dealer who can take a bid from the previous player if they so choose. If a player bids four, that is a “smudge” which is a special bid a player makes when they believe they’ll win all possible points in a single hand. This bid cannot be taken away from that player. If every player passes, the dealer must bid.
Playing the game:
The pitcher (the player with the highest bid) will lead with a card. The suit of the card pitched/played indicates the trump suit. Trump can be played at any time.
Players play in a clockwise pattern. On a trump lead, each player must follow suit if possible. On any other lead, a player may follow suit or trump. When unable to follow suit, a player can play any card.
The player of the highest trump, or the highest card of the suit led if no trump is played, wins the trick. They take the cards played, place them face down near them, and lead the next hand.
Each hand will follow this same step until all six tricks have been played.
Scoring:
After six tricks, it’s time to count the score. Each round will have either two, three, or four points available. They are listed below.
Highest trump played is worth one point. Ace of trump is always the highest, but it may be buried in the unused portion of the deck. Look through all the played cards to determine the highest trump played.
Lowest trump played is worth one point. Two is always the lowest, but it may be buried in the unused portion of the deck. Look through all the played cards to determine the lowest trump played.
Jack of trump is worth one point but not always available since it could be buried in the unused portion of the deck.
The “Game” point is determined by game play and worth one point. The game point is determined by adding up card values based on the tricks that each team collected. 10s are worth 10 points, Jacks are worth one point, queens are worth two points, kings are worth three points, and aces are worth four points. Whatever team has the most points once these are added up, earns the game point. If there is a tie, neither team gets this point.
Set back: If the pitcher does not make their bid they are “set back” and must subtract their bid from their current points, making it possible for teams to have a negative point value or be “in the hole.”
Reneg: When you fail to follow suit even if you could have (this does not include playing a trump when trump is not led), the game immediately stops, and your team loses four points. The opposite team will also gain the number of points bid in that round.
Winning the game:
The first player to seven wins the game. The Pitcher’s score is always counted first, making them the winner if they have reached 7 points regardless of a higher score by anyone else. A player who smudges and makes the bid by winning all 4 points wins the game immediately — unless they were in the hole, then they just receive their four points.